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求助。求白虎在挑战模式右键技能修复的rez文件

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发表于 2025-8-10 22:08:15 | 显示全部楼层 |阅读模式
以前论坛里面有大佬分享过白虎武器在挑战模式右键技能可以发射闪电的修复包rez文件。现在找不到了,求好心人有的话帮忙分享一份。

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发表于 2025-8-10 23:27:39 | 显示全部楼层

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白虎右键技能是套的M240B苍雷的榴弹,之所以报错是因为BF005内的索引没接上。

WeaponIndexLink
WeaponModeCheck1
SubWeaponIndex
MainWeaponIndex
改成你自己的


(Weapon
(GunAttributes
    (LeftClickAttributes
      (RepeatFire )
    )
    (RightClickAttributes
      (Stab )
    )
    (ZoomAttributes
      (NoZoom )
    )
    (ReloadAttributes
      (NoRepeatReload )
    )
)
(WeaponIndex 3418 )
(LinkWeaponModeCheck1 1 3419 )
(WeaponClass 3 )
(WeaponName "Scar Light-白虎" )
(StandardName "ScarLight_S_BaiHu" )
(ModelFileName "Models\Weapons\QV-ScarLight_S_BaiHu.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-ScarLight_S_BaiHu.dtx" )
(PreViewModelFileName "Models\Weapons\QV-ScarLight_S_BaiHu_preview.ltb" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PLAYERVIEW\PV-ScarLight_S_BaiHu" )
(PViewSkinFileName "ModelTextures\PLAYERVIEW\PV-ScarLight_S_BaiHu.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(ReloadGviewAnimName "M4A1" )
(GVModelScale 1.5 )
(MuzzleType 1 )
(ShotSoundName "ScarLightSBaiHu_Shoot" )
(MagazineClipOutSoundName "ScarLightSBaiHu_R_ClipOut" )
(MagazineClipInSoundName "ScarLightSBaiHu_R_ClipIn" )
(ReloadSoundName "ScarLightSBaiHu_Select" )
(Extra01SoundName "ScarLightSBaiHu_R0_ClipOut" )
(Extra02SoundName "ScarLightSBaiHu_R0_ClipIn" )
(Extra03SoundName "ScarLightSBaiHu_R1_ClipOut" )
(Extra04SoundName "ScarLightSBaiHu_R1_ClipIn" )
(KnifeAttackSoundName "ScarLightSBaiHu_KnifeAttack" )
(KnifeHitSoundName "M4A1-S-Beast_Hit" )
(KnifeMetalSoundName "M4A1-S-Beast_Metal" )
(KnifeStoneSoundName "M4A1-S-Beast_Stone" )
(KnifeWoodSoundName "M4A1-S-Beast_Wood" )
(KnifeBrokenGlassSoundName "M4A1-S-Beast_BrokenGlass" )
(KnifeCarpetSoundName "M4A1-S-Beast_Carpet" )
(KnifeSnowSoundName "M4A1-S-Beast_Snow" )
(BigIconName "ScarLight_S_BaiHu" )
(BulletPosOffset 30.0 -30.0 35.0 )
(PerturbMin1 0.0040 0.0039 0.0050 0.0047 0.0061 )
(PerturbMax1 0.155  0.150  0.185  0.158  0.190 )
(Range 300.0 )
(MaxAmmo 114 )
(AmmoPerMagazine 38 )
(NanoMaxAmmo 152 )
(NanoAmmoPerMagazine 38 )
(AmmoDamage 106 )
(TargetSlot 0 )
(ShotReactYaw1_1 10 0.0015 0.0063 )
(ShotReactYaw1_2 38 0.0008 0.0150 )
(ShotReactPitch1_1 1  0.0026 0.0263 )
(ShotReactPitch1_2 3  0.0022 0.0443 )
(ShotReactPitch1_3 14 0.0022 0.0643 )
(ShotReactPitch1_4 38 0.0000 0.0300 )
(FullReactYaw1 -0.038 -0.036 -0.068 -0.039 -0.068 )
(FullReactPitch1 -0.071 -0.07 -0.105 -0.095 -0.115 )
(MoveSpeedPenalty 0.111 )
(DamageFactorByDistance 0.0009 )
(DamageVariantionFactor 0.0 )
(EffectGunFire "3rd_smg_gun" )
(EffectPVGunFire "pv_muz_mp5" "pv_muz_mp5_1" "pv_muz_mp5_2" )
(PVEffectName "pv_vvip_scarlight_s_baihu_idle" "pv_vvip_scarlight_s_baihu_idle_m_start" "pv_vvip_scarlight_s_baihu_idle_m_hold" "pv_vvip_scarlight_s_baihu_reload" "pv_vvip_scarlight_s_baihu_combo" "pv_vvip_scarlight_s_baihu_spark01" "pv_vvip_scarlight_s_baihu_spark02" )
(EffectIndicatorName  "" "start" "" "reload01" "combo" "spark" "spark02")
(IsLoopEffect  1 5 4 0 0 0 0 )
(ShotsPerMinute 625 )
(DelayOneShootTime 50 300 6 )
(CameraYawAndPitch1  3  0.85 0.85 )
(CameraYawAndPitch2  7  0.65 0.65 )
(CameraYawAndPitch3  38 0.65 0.60 )
(ChangeMovingRealSize 0.274 0.00055 0.011 0.00220 0.13 )
(CrossHairRatioPerRealSize 1.25 1.1 1.0 1.0 1.0 )
(DetailPerturbShot1 0.970 0.972 0.95 0.95 0.90 )
(DetailReactPitchShot1 0.129 0.115 0.20 0.14 0.33 )
(DetailReactYawShot1 0.0723 0.072 0.13 0.073 0.20 )
(SideReactDirect0  0  70 00  30  )
(SideReactDirect1  3  00 100 0   )
(SideReactDirect2  4  00 70  30  )
(SideReactDirect3  8  00 50  50  )
(SideReactDirect4  14 00 00  100 )
(SideReactDirect5  22 60 0   40  )
(SideReactDirect6  38 45 00  55  )
(DamageCameraPenalty -0.01 )
(ShootThroughWall 1 )
(ShootThroughCharacter 1 )
(ShootThroughCharacterInNanoMode 0 )
(FlipEffect 1 )
(PVPosAndRotAndFovDefault 0.750000 1.100000 0.299999 -0.060000 -0.050000 0.000000 50.000000 )
(AIBurstPvChangeLimit 5 )
(DamageRatioPerNode 1.3 1.2 0.3 0.3 0.3 0.3 0.3 0.36 0.36 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.36 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 )
(ArmorDamageRatioPerNode0 0.8 0.8 0.0 0.0 0.0 0.0 0.0 )
(ArmorDamageRatioPerNode1 0.0 0.0 0.8 0.8 0.0 0.0 0.0 )
(ArmorDamageRatioPerNode2 0.7 0.7 0.7 0.7 0.7 0.7 0.7 )
(WallShotDamageRatio 0.0 0.0 0.0 0.45 0.53 0.53 0.45 1.0 1.0 0.0 0.0 0.0 0.0 )
(ChangeWeaponAnimRatio 1.0 )
(ReloadAnimRatio 1.0 )
(RunAnimRatio 1.6 )
(Knockback 0.25 15.0 18.0 )
(HaveKnife 1 )
(KnifeAnimName "M-M4A1-melee" )
(KnifeNormalRange 3.0 )
(KnifeNormalAngle 0.7853 )
(KnifeNormalAniRate 1.0 )
(KnifeNormalAmmoDamage 105.0 )
(GunKnifeDamageRatioPerNode 1.3 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 )
(PossibleRadomAni 1 )
(PVRadomAniNum 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )
(GVRadomAniNum 0 0 0 0 0 0 0 0 2 0 0 0 0 0 )
(IsDroppedWhenDie 0 )
(IsGunKnifeJitter 1 )
(VVIPBuffFlag 1 4 5 6 14 171 163 170 13 )
(VVIPWeaponDropIndex 73 )
(WeaponInfoString "22? 4? ??? ???" )
)

(Weapon
(GunAttributes
    (LeftClickAttributes
      (RepeatFire )
    )
    (RightClickAttributes
      (Stab )
      (ChargeShot )
    )
    (ZoomAttributes
      (NoZoom )
    )
    (ReloadAttributes
      (NoRepeatReload )
    )
)
(WeaponIndex 3419 )
(SubWeaponIndex 3420 )
(MainWeaponIndex 3418 )
(WeaponClass 3 )
(SpecialWeaponType 18 )
(ChainExplosionCount 6 )
(ChainExplosion1  0.5 100 20.0 1 )
(ChainExplosion2  0.3 100 20.0 1 )
(ChainExplosion3  0.3 100 20.0 1 )
(ChainExplosion4  0.3 100 20.0 1 )
(ChainExplosion5  0.3 100 20.0 1 )
(ChainExplosion6  0.3 100 20.0 1 )
(WeaponName "Scar Light-白虎" )
(StandardName "ScarLight_S_BaiHu" )
(ModelFileName "Models\Weapons\QV-ScarLight_S_BaiHu.ltb" )
(SkinFileName "ModelTextures\Weapons\QV-ScarLight_S_BaiHu.dtx" )
(SkinFileNameAI "ModelTextures\Weapons\QV-ScarLight_S_BaiHu.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewModelFileName "Models\PLAYERVIEW\PV-ScarLight_S_BaiHu" )
(PViewSkinFileName "ModelTextures\PLAYERVIEW\PV-ScarLight_S_BaiHu.dtx" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(GViewAnimName "M4A1-A" )
(GViewAnimNameSD "Rifle" )
(ReloadGviewAnimName "M4A1" )
(ReloadGviewAnimNameSD "M4A1" )
(GVModelScale 1.5 )
(MuzzleType 1 )
(ShotSoundName "ScarLightSBaiHu_Shoot" )
(SpecialShotReadySoundName "ScarLightSBaiHu_Charge" )
(MagazineClipOutSoundName "ScarLightSBaiHu_R_ClipOut" )
(MagazineClipInSoundName "ScarLightSBaiHu_R_ClipIn" )
(ReloadSoundName "ScarLightSBaiHu_Select" )
(Extra01SoundName "ScarLightSBaiHu_R0_ClipOut" )
(Extra02SoundName "ScarLightSBaiHu_R0_ClipIn" )
(Extra03SoundName "ScarLightSBaiHu_R1_ClipOut" )
(Extra04SoundName "ScarLightSBaiHu_R1_ClipIn" )
(Extra05SoundName "ScarLightSBaiHu_SelNew" )
(KnifeAttackSoundName "ScarLightSBaiHu_KnifeAttack" )
(KnifeHitSoundName "M4A1-S-Beast_Hit" )
(KnifeMetalSoundName "M4A1-S-Beast_Metal" )
(KnifeStoneSoundName "M4A1-S-Beast_Stone" )
(KnifeWoodSoundName "M4A1-S-Beast_Wood" )
(KnifeBrokenGlassSoundName "M4A1-S-Beast_BrokenGlass" )
(KnifeCarpetSoundName "M4A1-S-Beast_Carpet" )
(KnifeSnowSoundName "M4A1-S-Beast_Snow" )
(BigIconName "ScarLight_S_BaiHu" )
(BulletPosOffset 30.0 -30.0 35.0 )
(PerturbMin1 0.0110 0.0110 0.0110 0.0110 0.0115 )
(PerturbMax1 0.0550 0.0550 0.0550 0.0550 0.0570 )
(Range 300.0 )
(MaxAmmo 200 )
(AmmoPerMagazine 50 )
(NanoMaxAmmo 200 )
(NanoAmmoPerMagazine 50 )
(AmmoDamage 130 )
(ChargingTime 10 )
(WhenStartChargingFull 100 )
(TargetSlot 0 )
(ShotReactYaw1_1 50 0.0015 0.0016 )
(ShotReactPitch1_1 50 0.0015 0.0016 )
(FullReactYaw1 -0.01 -0.01 -0.01 -0.01 -0.01 )
(FullReactPitch1 -0.01 -0.01 -0.01 -0.01 -0.01 )
(MoveSpeedPenalty 0.111 )
(DamageFactorByDistance 0.0014 )
(DamageVariantionFactor 0.0 )
(EffectGunFire "3rd_smg_gun" )
(EffectPVGunFire "pv_muz_mp5" "pv_muz_mp5_1" "pv_muz_mp5_2" )
(PVEffectName "pv_vvip_scarlight_s_baihu_idle" "pv_vvip_scarlight_s_baihu_idle_m_start" "pv_vvip_scarlight_s_baihu_idle_m_hold" "pv_vvip_scarlight_s_baihu_reload" "pv_vvip_scarlight_s_baihu_combo" "pv_vvip_scarlight_s_baihu_spark01" "pv_vvip_scarlight_s_baihu_spark02" )
(EffectIndicatorName  "" "start" "" "reload01" "combo" "spark" "spark02")
(IsLoopEffect  1 5 4 0 0 0 0 )
(ShotsPerMinute 670 )
(DelayOneShootTime 50 300 6 )
(CameraYawAndPitch1  4  0.78 0.78 )
(CameraYawAndPitch2  7  0.45 0.45 )
(CameraYawAndPitch3  50 0.54 0.45 )
(ChangeMovingRealSize 0.27400 0.00065 0.01180 0.00305 0.11000 )
(CrossHairRatioPerRealSize 1.00 1.00 1.00 1.00 1.20 )
(DetailPerturbShot1 0.968 0.970 0.930 0.940 0.900 )
(DetailReactPitchShot1 0.01 0.117 0.220 0.160 0.350 )
(DetailReactYawShot1 0.01 0.0720 0.1300 0.0730 0.2000 )
(SideReactDirect0  0  75 00  25  )
(SideReactDirect1  2  00 100 0   )
(SideReactDirect2  3  00 90  10  )
(SideReactDirect3  4  00 70  30  )
(SideReactDirect4  7  00 25  75  )
(SideReactDirect5  14 00 00  100 )
(SideReactDirect6  22 80 00  20  )
(SideReactDirect7  50 55 00  45  )
(DamageCameraPenalty -0.01 )
(ShootThroughWall 1 )
(ShootThroughCharacter 1 )
(ShootThroughCharacterInNanoMode 0 )
(FlipEffect 1 )
(PVPosAndRotAndFovDefault 0.750000 1.100000 0.299999 -0.060000 -0.050000 0.000000 50.000000 )
(AIBurstPvChangeLimit 5 )
(DamageRatioPerNode 1.3 1.2 0.3 0.3 0.3 0.3 0.3 0.36 0.36 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.36 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 0.21 )
(ArmorDamageRatioPerNode0 0.8 0.8 0.0 0.0 0.0 0.0 0.0 )
(ArmorDamageRatioPerNode1 0.0 0.0 0.8 0.8 0.0 0.0 0.0 )
(ArmorDamageRatioPerNode2 0.7 0.7 0.7 0.7 0.7 0.7 0.7 )
(WallShotDamageRatio 0.0 0.0 0.0 0.45 0.53 0.53 0.45 1.0 1.0 0.0 0.0 0.0 0.0 )
(ChangeWeaponAnimRatio 1.2727 )
(ReloadAnimRatio 1.059 )
(RunAnimRatio 1.6 )
(Knockback 0.25 15.0 18.0 )
(AttackPenalty 0.42 0.062 0.0 0.0 )
(AttackPenaltyPerNode 1 1 1 1 1 1 1 )
(NewAttackPenalty 1 )
(AttackPenaltyAI 1 )
(AttackPenaltyNano 0 )
(AttackCameraCorrectPitch 0.0 0.0 )
(AttackCameraCorrectYaw 0.0 0.0 )
(AttackPenaltyEndDistance 90.00 )
(ThroughNum 4 )
(ThroughPow 0.6 )
(HaveKnife 1 )
(KnifeAnimName "M-M4A1-melee" )
(KnifeAnimNameSD "M-Rifle-Melee" )
(KnifeNormalRange 3.0 )
(KnifeNormalAngle 0.7853 )
(KnifeNormalAniRate 1.0 )
(KnifeNormalAmmoDamage 105.0 )
(GunKnifeDamageRatioPerNode 1.3 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 )
(PossibleRadomAni 1 )
(PVRadomAniNum 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 )
(GVRadomAniNum 0 0 0 0 0 0 0 0 2 0 0 0 0 0 )
(IsDroppedWhenDie 0 )
(IsGunKnifeJitter 1 )
(VVIPBuffFlag 1 4 5 6 14 171 163 170 13 )
(VVIPWeaponDropIndex 73 )
(WeaponInfoString "22? 4? ??? ???" )
)

(Weapon
(WeaponIndex 3420 )
(MainWeaponIndex 3419 )
(WeaponClass 6 )
(ModelFileName "Models\Weapons\FALCustom_Shell.ltb" )
(SkinFileName "ModelTextures\Weapons\FALCustom_Shell.dtx" )
(RenderStyleFileName "RS\\NinjaTranslucent.ltb" )
(PViewRenderStyleFileName "RS\\PVModelDefault.ltb" )
(ShotGviewAnimName "chgbullet-AK47IronBeast" )
(ShotSoundName "ScarLightSBaiHu_FireChain" )
(SubExplosionSoundName "ScarLightSBaiHu_FireChainExp" )
(Range 20.0 )
(AIModeRange 40.0 )
(MaxAmmo 0 )
(AmmoPerMagazine 1 )
(NanoMaxAmmo 0 )
(NanoAmmoPerMagazine 1 )
(AmmoDamage 500.0 )
(AIModeAmmoDamage 500.0 )
(TargetSlot 3 )
(MoveSpeedPenalty 0.00 )
(DamageFactorByDistance 0.01 )
(AIModeDamageFactorByDistance 0.01 )
(DamageVariantionFactor 0.0 )
(SubType 18 )
(PVPosAndRotAndFovDefault 0.730002 0.379999 2.389997 0.073000 -0.050000 0.000000 45.000000 )
(ThrowVelAngleGravityAirResTime 12000.0 0.0 -0.5 0.0 1.6 )
(ArmorDamageRatioPerNode0 0.00 0.00 0.0 0.0 0.0 0.0 0.0 )
(ArmorDamageRatioPerNode1 0.0 0.0 0.0 0.55 0.0 0.0 0.0 )
(UseAISheelMode 11 )
(FlipEffect 1 )
(EffectGunFire "3rd_gun_m240b_tesla_m_muz" )
(EffectPVGunFire "pv_gun_m240b_tesla_m_muz" )
(EffectSubName "n_hit_m240b_tesla_c" )
(WeaponInfoString "2016? 05? ?? ???" )
)



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 楼主| 发表于 2025-8-11 08:41:45 | 显示全部楼层
弹指一挥间 发表于 2025-8-10 23:27
白虎右键技能是套的M240B苍雷的榴弹,之所以报错是因为BF005内的索引没接上。

WeaponIndexLink

谢谢大佬,我回去试试
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发表于 2025-8-11 17:23:32 | 显示全部楼层

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感谢楼主的无私分享!
神马都是浮云
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发表于 2025-8-11 18:40:36 | 显示全部楼层

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既然你诚信诚意的推荐了,那我就勉为其难的看看吧!
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感谢楼主的无私分享!
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 楼主| 发表于 2025-8-11 19:31:24 | 显示全部楼层
弹指一挥间 发表于 2025-8-10 23:27
白虎右键技能是套的M240B苍雷的榴弹,之所以报错是因为BF005内的索引没接上。

WeaponIndexLink

试了下把SpecialWeaponType 从50改成18,有技能条了也能发射 但是没有特效也没有伤害,其它的武器充能特效都在。LinkWeaponModeCheck1 1 3419把这个3149改成苍雷的索引的话,进游戏白虎直接变成苍雷了。
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 楼主| 发表于 2025-8-13 08:35:56 | 显示全部楼层
弹指一挥间 发表于 2025-8-10 23:27
白虎右键技能是套的M240B苍雷的榴弹,之所以报错是因为BF005内的索引没接上。

WeaponIndexLink

明白了一点,后面的特效也要换成苍雷的(EffectGunFire "3rd_gun_m240b_tesla_m_muz" )
(EffectPVGunFire "pv_gun_m240b_tesla_m_muz" )
(EffectSubName "n_hit_m240b_tesla_c" )
(WeaponInfoString "2016? 05? ?? ???" )
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